1. Tension diagram at all stages of the experience
2. Output area of activity in the initial area
3. Focus zones during the whole experience
4. Interaction resulting from the relationship A and B – schematic version
5. Participant relations between interaction partners after interception
6. Narrative diagram and stages of learning: overture, exposure, selection, interception, merger, interference, fusion, transmigration, separation and abandonment
7. Possible capture area in a headlock mode.
8. Hierarchy and sequence of events related directly to the participant of the virtual experience
9. Graphic interpretation of the relationship of entities in Lovestory