Interdisciplinary artist, creator and researcher, director and producer of interactive VR experiences. He works with audiovisual narration, immersive activities, art & science projects, video, interactive film, audiovisual narration, graphic design and visual narrative structures. His current area of interest is mixed reality, gaming engines, activities with 3d and Vr technology and the issue of embodiment. The scope of his research is broad, and his artistic strategy is based on exploring and expanding the boundaries of the medium he is currently working with. Founding member of Inexsistens creative collective, founder of Narration Systems Open Lab, guest lecturer at Speakers Avenue Training Institute, Co-founder of Virtual Occurrences Horizons portal. Leads the author's 3d and Virtual Occurrences II studio located at the Faculty of New Media at the Academy of Fine Arts in Warsaw.

 

beta talesbeta tales

beta tales

objects | llm | ai
hand of lovehand of love

hand of love

phantom_object
ai prototypingai prototyping

ai prototyping

synthographic obj
untitleduntitled

untitled

from Poland with Love
the palacethe palace

the palace

gaming experience
baaschbaasch

baasch

ai covers
from 1 to 7from 1 to 7

from 1 to 7

visual / simulation
images + objimages + obj

images + obj

2020-2023
self-agencyself-agency

self-agency

video | photogrammetry
lovestory | vrlovestory | vr

lovestory | vr

vr experience | 6 dof
lovestorylovestory

lovestory

concept
milkbabymilkbaby

milkbaby

pat dudek | a milkmaid 4 show
bardobardo

bardo

vr experience | 6dof
what ifwhat if

what if

interactive video
symfonia fabryki ursussymfonia fabryki ursus

symfonia fabryki ursus

visual narration | preimaging
printmaking activitiesprintmaking activities

printmaking activities

4 channel installation
embodimentembodiment

embodiment

3d scanning
FWFTWFFWFTWF

FWFTWF

Joyce's Finnegans Wake
FWFTWFFWFTWF

FWFTWF

epilogue
FWFTWFFWFTWF

FWFTWF

self publishing
black movieblack movie

black movie

preconception

A hyperlinked installation built from analog components of the FWFTWF project was presented at the Living Book exhibition. The premise was to show a model for interpreting the text of Finnegans Wake and the visual elements that made it up. The installation is non-linear in nature – the relations and references taking place on the axis: text – image, have been drawn in a physical way. The work consists of original storyboards created during the making of the adaptation of Finnegans Wake. The references in the form of rhizomes have connections to graphics, photographs, dictionary terms, magazine cuttings, collages, letters and other materials directly related to the text.

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