Interdisciplinary artist, creator and researcher, director and producer of interactive VR experiences. He works with audiovisual narration, immersive activities, art & science projects, video, interactive film, audiovisual narration, graphic design and visual narrative structures. His current area of interest is mixed reality, gaming engines, activities with 3d and Vr technology and the issue of embodiment. The scope of his research is broad, and his artistic strategy is based on exploring and expanding the boundaries of the medium he is currently working with. Founding member of Inexsistens creative collective, founder of Narration Systems Open Lab, guest lecturer at Speakers Avenue Training Institute, Co-founder of Virtual Occurrences Horizons portal. Leads the author's 3d and Virtual Occurrences II studio located at the Faculty of New Media at the Academy of Fine Arts in Warsaw.

 

beta talesbeta tales

beta tales

objects | llm | ai
hand of lovehand of love

hand of love

phantom_object
ai prototypingai prototyping

ai prototyping

synthographic obj
untitleduntitled

untitled

from Poland with Love
the palacethe palace

the palace

gaming experience
baaschbaasch

baasch

ai covers
from 1 to 7from 1 to 7

from 1 to 7

visual / simulation
images + objimages + obj

images + obj

2020-2023
self-agencyself-agency

self-agency

video | photogrammetry
lovestory | vrlovestory | vr

lovestory | vr

vr experience | 6 dof
lovestorylovestory

lovestory

concept
milkbabymilkbaby

milkbaby

pat dudek | a milkmaid 4 show
bardobardo

bardo

vr experience | 6dof
what ifwhat if

what if

interactive video
symfonia fabryki ursussymfonia fabryki ursus

symfonia fabryki ursus

visual narration | preimaging
printmaking activitiesprintmaking activities

printmaking activities

4 channel installation
embodimentembodiment

embodiment

3d scanning
FWFTWFFWFTWF

FWFTWF

Joyce's Finnegans Wake
FWFTWFFWFTWF

FWFTWF

epilogue
FWFTWFFWFTWF

FWFTWF

self publishing
black movieblack movie

black movie

preconception

What if | 2012 | video | objects | interactive application | project by Jakub Wróblewski | dop Jakub Wróblewski | edit Jasmina Wójcik & Jakub Wróblewski | sound design Lech Rudzki | first branding iron case Jacek Wójcik | second branding iron case Bogdan Mochnaczewski | sign design Mateusz Machalski | programming piotr Barszczewski | production Jakub Wróblewski | The interactive project, the main component of which is a nine-minute film, is built on the basis of the structure of Dante Alighieri's divine comedy. The form of the script is based on graphic structures built on the basis of the book (inferno, purgatory and paradise). The realization takes the form of an interactive application available for Mac OS devices (iphone, ipad).

The components of the project were a series of objects based on the construction of the WHAT IF sign
signet design: Mateusz Machalski

What if is built of extreme situations which determine the ultimate fate and character of the whole What if. I deal with hypothetical  situations in a non-scientific manner. I treat them in an artistic way, giving them a specific visual character. What if is a set of images arranged in time. It has the form of  a film, an audiovisual work, built  of scenes, each consisting of one or more shots. The narrative is built of sets of images. The resulting sequences create the dramatic line. My images can be read as a sequence of consecutive events.  Each situation is a forecast of the future ones. My narrative is quite  fragmentary.

What if is a metamorphosis, escalation of conflict, duration, finality and irreversibility, “a condition in which external forces influencing the arrangement of bodies do not cause mutual pressures of the system’s parts, and internal gravitational interactions are negligible”. It is also “l’instant décisif”, the secret of maetamorphosis, the occult, (Latin: to hide, keep secret; occultus – hidden, secret, clandestine), a celebration of silence, and exclusion of perception.

“What if” is fire as destructive yet inspiring force.